lyanna
Junior Member
Posts: 89
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Post by lyanna on Feb 5, 2014 11:41:23 GMT
In truth, i don't mind a soft level cap, but a hard one? eh, eventually, you just as i said in the death policy, it will create ingame cliques and not the best type, basically i can see a hard low cap being like prison rules: Step 1) find the biggest badass Step 2) be their bitch Step 3) Live. Not all roleplayers think that far ahead, most want a class and that is their goal. But in truth, let's face it, I still and always will stick to my, once you hit cap, if you lose rp or just have no luck, you may reroll, Storylines can stay, but in my experience they are maybe half a year to a year long then vanish. Having a low cap, would be aimed more towards a year or two long storyline possibilities in my opinion but not everyone can keep that long. Call me narrow minded if you wish, but this is from rp experience from over a decade of time... almost twelve years at least. My experience is different. You may very well be right... but you may also be wrong and in practical terms it's actually easier for us to start with a hard cap, and if that doesn't work out very well we can switch to a soft one later. Doing the reverse causes a lot more problems. I think the sensible thing to do is to start with a hard cap and see how that goes!
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Post by Admin on Feb 6, 2014 0:39:54 GMT
I've still yet to see a clear reason why we should limit players with diminishing returns for their characters.
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lyanna
Junior Member
Posts: 89
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Post by lyanna on Feb 6, 2014 23:39:58 GMT
One very clear reason if we use pathfinder is that it is quite simply not designed to handle level 40 characters, or characters with abilities nearing that. At that point nothing would be a threat to the character save for gods or entire armies. That's likely to be boring for the player and frustrating for everyone else. In order to make the game work for characters like that we'd need to rebalance the entire thing or else come up with a lot of new stuff to make it work. More likely, we'd have to do both.
Another reason, regardless of the system we use is that the broader the difference in power is between the most powerful and least powerful characters, the harder it is to make quests and events they can do together. Having a narrower range not only makes each level a more significant accomplishment but it facilitates those sorts of RP... and again, it is easier to start with a hard cap and then change it to a soft one than vice versa.
I have a number of ideas on how to approach character development after reaching a cap, but I'd like to discuss them with Almondus and Velvet before posting more on them here so as to keep this discussion on track.
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Post by Mathiu on Feb 7, 2014 0:52:02 GMT
See that is honestly why i love Qdice, realistic, no. but is the rp? No. and the better ones normally made an excuse for limitation caps.
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Post by Admin on Feb 7, 2014 6:10:54 GMT
Do not make the perfect the enemy of the good.
We're not going to make a perfect system here Lyanna. I'm just hoping for a good, and a workable one.
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lyanna
Junior Member
Posts: 89
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Post by lyanna on Feb 7, 2014 6:37:48 GMT
Well if we try to put level 40 characters into PF we're not going to get a perfect or a good system, we're going to get a broken one.
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Post by Admin on Feb 7, 2014 20:01:26 GMT
That is why we're modifying the rules of PF lyanna.
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lyanna
Junior Member
Posts: 89
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Post by lyanna on Feb 7, 2014 20:41:12 GMT
I'm not sure you realize how extensive the modifications we'd need to make that workable are. It'd be like a complete overhaul, all over ten levels.
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Post by Admin on Feb 7, 2014 21:29:29 GMT
I think that you're forgetting that I'm not looking to add 10 levels, but to find a way to not have a level cap.
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Post by Mongoose on Feb 8, 2014 4:42:44 GMT
Well....I'm straddling the fence on this one with the new argument's. On one hand, I've played table top for many years and very rarely have I gotten a character up to 15....much less 40. A normal low to mid lvl adventure usually only dools out 500-1200 xp....and the higher is for like story completion xp of 200-300.
And 99% of player's have more than one character. So double that time to get to epic lvls. I'll have 5-8 within a couple of months. And they'll remain low lvl for yrs. Add those years up. Yep, your lvl 40, grey haired, wrinkled and a Member of AARP. congradulations on reaching such a bodacious lvl where little can harm you except natural death a the deities.
On the other hand, you do need a lvl cap....for adventures as I previously explained. Death should be a deterant to stupidity of picking fights with the bodacious halfling who beats you to a pulp from the waist down. if needed to have an absolute lvl to reach like a goal for bragging rights...20-30 is more my style.
But then, it's reaching that high that is fun to me. But that's my two pennies worth
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Post by Mathiu on Feb 8, 2014 5:48:53 GMT
First, I would love to point this out. This game is not meant to be designed as a TABLE TOP, I keep hinting at this as I know almondus well.. we have talked about this on and off, even a good two months before this board came up. This is something that many are seeming to miss, this is to be a RP channel with quest, something where everyone has a chance to matter, to come to power. This hopefully will not be played only every weekend but grow rather quickly with people tired of certain other channels.
Secondly, As I said an RP channel NOT TABLETOP, this will be different, you will have more time to grow, instead of 1-2 quest or sessions a week or month. This is not something that should have to have many people just to play, that one or two can play i.e. no dungeon master unless there is a quest.
Thirdly, I am sorry, NO time in this world could you truly guess someone by a cover. I could walk up to a halfling and laugh cause its so cute and stupid looking, then it could kick my ass. Knowing their level is something only visible by three objects. 1> by word of mouth and legends. 2> by knowing the person or seeing their shiny word pixels oohhh. 3> You know what the main way is? Basically cheating, going on the site or stealing their character sheet and going oh your level ten im going to go hide in the corner I am level one.
This is suppose to be a growing world. A progressive world. Maybe I am blurring his idea a LITTLE with my own dream of a world, but this is our world, I am here to help him.
Btw: Mongoose this was not directed at you, this is a all around thing, your post just was there for a reference, please take no offense at this.
P.S. Remember this creation is a democracy... we are not here for any form of dictatorships. This is OUR game. We all have to be lenient.
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Post by Mathiu on Feb 8, 2014 5:49:58 GMT
P.s.s.s.s.s.s.s. im in pain, im tired, its a weekend so im grumpy, give me the title of ass if you must, but it must be the title of Logical aSShat, yes the double S must be capitalized...
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Zex
New Member
Posts: 17
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Post by Zex on Feb 12, 2014 23:46:43 GMT
So, let me try to be as clear as possible with this.
The Pros of having a hard level cap: It gives people a set goal to achieve. A motivation, to reach that goal. In another thread, I explained the perks of retiring a level capped character. Also, you are only retiring that character FROM DICE ROLLING. In no way must you actually stop roleplaying that character, and if my suggestion on the other thread is taken, this will actually open up FURTHER RP options for that character, and make them feel even MORE important to the overall plot.
I would suggest a hard cap at level 30. This allows players to experience the epic level experience, feeling above and beyond human capacities, but without breaking the game.
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Post by Admin on Feb 13, 2014 6:13:38 GMT
Or... we just don't use a DnD system. Then we wouldn't have to worry about how to tune it, and people could always have something more to strive for in their characters.
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Zex
New Member
Posts: 17
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Post by Zex on Feb 13, 2014 16:12:33 GMT
Alright, then I am going to be very blunt, because it seems that is the way your response was to me. So, here we go. If you are -so- concerned about not having a level cap, then you aren't concerned about RP aspects at all. Because a level cap has NOTHING to do with roleplay, it will effect roleplay 0%. It only effects dice rolling and mechanics, and if that is the only reason people want no level cap so badly, then it seems like these arguments are highly hypocritical.
There is nothing wrong with the Pathfinder system as is, because we have used it already in three seperate games and it worked flawlessly with very little tweaking. Everyone had a blast, and the only thing that killed those games was personal drama between players and the owner that should have never effected the game itself to begin with.
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