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Post by Mathiu on Feb 21, 2014 1:48:38 GMT
So I talked about this in the channel a few nights ago, and I have to say, I honestly did love the idea, I am kinda ninjaing this from a book called Kushiel's dart. www.kushielverse.com/library.html . So now if these got implemented they could be changed and would not be forced, many games when there are cataclysm's guilds of one sort or another rise... I will equate them to TLI references, because would just an easier way to convey it.. Basically, in Kushiel's dart there is a night court, of 13 houses where they teach and train people in different ways of slavery, it is a very slave oriented world. But we could translate these easily, to a bit more generalized... A house of war, people trained in the warriors arts A house of magic, or could even make it the sterotypical overused tower, (Unigo/umbara) a house of herbs and healing arts, (Apoth, Healers guild) A house of agriculture, (reb type stuff) A house of smiths, (MMR and wolvens den I think it was called?) Well you get the point, they don't have to be forced, but it could be a way to localize ideas, not a hosue divided type of thing, not like tli's failed noblehouses, a place where people can meet and talk, about certain things; be trained in them, a way to add rp.
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lyanna
Junior Member
Posts: 89
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Post by lyanna on Feb 21, 2014 1:53:50 GMT
I like the idea of organizations characters can join so they will have things to do with like-minded people. The concern that has been raised before is that that of exclusivity, so I don't know if we will have guilds exactly (guilds are exclusionary by definition so this is just semantics I suppose), but there could be organizations for various trades and crafts. This even makes sense within the context of a republic, as they would want a face to represent them before the senate.
For the magic thing, how would you feel about a university that teaches both the magical and mundane? It could also serve as a place players could send their characters for both the player and the character to learn more about the world!
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Post by Mathiu on Feb 21, 2014 3:58:07 GMT
i mean if your going to use the ability to smooze your way around, to get places, to work for it, some secretive things would happen, and a hell alot of groups will form is the downside, this was a simple thing for people to help train others and start storylines, is all.
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lyanna
Junior Member
Posts: 89
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Post by lyanna on Feb 22, 2014 1:47:12 GMT
Well, some IC groups aren't necessarily a bad thing, but OOC cliques are to be avoided. I don't feel strongly one way or another about organizations having some degree of exclusivity but was simply raising a concern that was brought up by some when this was discussed in channel. As for the idea itself, I think groups like trade associations and such would be wonderful! Helping train others and starting storylines is good!
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Post by Mathiu on Feb 22, 2014 5:58:59 GMT
i mean if your going to use the ability to smooze your way around, to get places, to work for it, some secretive things would happen, and a hell alot of groups will form is the downside, this was a simple thing for people to help train others and start storylines, is all. Thats what it is meant as, it has nothing to do with cliques they would all be like sister buildings, or sister guilds.
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lyanna
Junior Member
Posts: 89
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Post by lyanna on Feb 23, 2014 6:29:42 GMT
Well, that sounds great! I like it!
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aiomi
New Member
Posts: 16
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Post by aiomi on Jul 27, 2014 2:22:41 GMT
Maybe the guilds should be open market like places, large buildings with entrances at either end where workmen gather and sell wares, train, and make their product, the guild leader could have an office with a large adjoining meeting room for when guild meetings are necessary, this will allow people to shelter during bad weather, and open up possibilities for people to interact together, in the open, and should help break up some of the cliche feel as you can have a customer appear while you speak to your guild mates
for example, a trading guild would be at a cross roads of two highways bisecting the town, or if it is near a large body of water, it could be near the waterfront, if we go with guild houses like this, then you can also make a business district and such rather easily, since each profession will be in nice little containers, that you can put around a large central marketplace with a bank nearby to display the truly wonderful and expensive commodities that are created.
the houses should also make it on one hand easier to guard the craftsmen from thieves, and present thieves with interesting challenges if they want to steal something, with an entrance at either end of the long building, it wouldn't be easy for a thief to escape during shop hours, but after hours would make them have to plan out an operation to break in.
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