lyanna
Junior Member
Posts: 89
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Post by lyanna on Feb 28, 2014 12:33:18 GMT
... and that's exactly what I'm making this thread for. I think it will be beneficial. The "problem" we are attempting to solve is "How do we make a good game for our community?". Indeed, the whole forum is kind of for that, but this thread is special because it is just for throwing out ideas no matter how silly they may seem to you in an egalitarian, open and friendly environment. In this thread, there are no bad ideas... and you're not allowed to criticize other people's ideas, only to build off of them or add your own. Most of what is generated when a group does this ends up being rejected, but sometimes a few real jewels shine through... and even if they don't, I think a little openness and sharing our minds together would do us all some good.
Remember... any idea is allowed, no matter how silly or stupid it may seem, and in this thread we do not criticize others' ideas. If you want to criticize, a separate thread should be started on the particular topic!
Now, brainstorm away!
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aiomi
New Member
Posts: 16
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Post by aiomi on Jul 27, 2014 3:13:22 GMT
item creation system Gathering (woods, metal ores, cloth materials, plants for potions, essence for magical enchantment, more ideas as they come up) to start with, as time goes on, more materials are going to be desired, i was considering making up a tier system for each of the major categories above, metals for example would be tier 1 copper/tin tier two iron tier three coal (silver) tier four mithril (gold) tier five adamant (platinum, if it is implemented?) tier six to be decided
developing gathered materials (carving, smelting, metal working, weaving, sewing, tailoring, potion making, imbuing OR enchanting, more ideas later) smelting example tier one bronze tier two iron tier three steel (and Silver) tier four mithril (and gold) tier five adamant (platinum if implemented?) tier six to be decided
distribution (guildsmen, merchants etc.) tier one guilds man/merchants sell materials from tier one and buy up to tier two) tier two sell up to tier 2 and buy up to tier 3 and minor enchanted items tier three sells minor magical items, potions, and tier 3 buys moderate magical items, precious gems etc. goes on down to tier five merchants, who deal only with guild heads and important members of the city, i know its not fully developed, but this is an idea i plan to work on with Shey and a few others hopefully
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Post by Admin on Jul 27, 2014 3:27:21 GMT
I think you stumbled upon a great idea actually. A trading house where you could buy raw materials and trade them with other players. Maybe even have a few traded in 2 to 1 from lower teir to a higher teir to make sure that there's more flexibility in making sure people have the proper materials for the item that they're trying to make.
Crafting will be dealing with weapon and armor smiting, but also would need other craftsmen in it like tailors and leatherworkers since there are cloth armors and leather armors as well. Wood workers and enchanting would be needed to produce wizards staffs and any number of things to make swords that say could be used to slice, or as a magical focus for spells.
No joke, crafting like that would be the hardest thing in the game. But a working system would set our rp well above many others. Guilds will be player run. Hopefully looking for new players to come in and join them so they can make use of their crafting turns. Guilds would be a great way to stimulate players making stories for other players. as inner politics would shift and change and the guilds that brought forth the most interesting stories, would gain the most patronage. In short, a capitalistic model to rp instead of a Marxist model....er... mera would get my reference on that hehe.
Great start to it!
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Post by Mathiu on Jul 28, 2014 2:36:51 GMT
IF it is trading between people i think they should be able to do their own prices though as well, sorry if i missed it lol tired.
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